////////////////////////////////////////////////////////////////////////////////
//                                                                            //
//                           BailterRay                                       //
//                    Pip Robbins & Zhao Zhang                                //
//                                                                            //
////////////////////////////////////////////////////////////////////////////////
class BailterRayAttachment_ControlBox extends UTWeaponAttachment;

defaultproperties
{
   // 3rd Person Mesh
   Begin Object  Name=SkeletalMeshComponent0
      SkeletalMesh=SkeletalMesh'BailterRayControlBox.ControlBox'
      scale = 1
      Rotation = (Pitch = 0, Yaw = 0, Roll = -16384);
      Translation = (X = 15, Y  = 12, Z = 4);
   End Object
   Mesh=SkeletalMeshComponent0

   WeapAnimType=EWAT_DualPistols

   WeaponClass=class'BailterRay.BailterRayWeap_ControlBox'
   name="Default__BailterRayAttachment_ControlBox"
}
